A Non Intrusive Method for Measuring Visual Attention Designed for the Study and Characterization of Users’ Behavior in Serious Games
نویسندگان
چکیده
The study and characterization of user behavior in the context of human computer interaction allows us to improve the design of interactive applications. Using certain sensors to analyze user behavior such as an eye tracking system can be intrusive and uncomfortable. In this paper, we report on an experiment to determine the minimum field of view that permits the user to perform an effective search task in a 3D virtual environment, by analyzing how the user controls the virtual camera. Our study exploits a model based on the use of several novel non intrusive temporal and quantitative measures of visual attention, such as: fixation, gaze, and movement. Seven out of ten measures gave significant results with the same findings. Keywords-Field of view; virtual environment; video games; visual attention; virtual camera; eye tracking; non intrusive.
منابع مشابه
Measuring user's emotional experience in two tools using an integrated method based on task analysis
Background and Objectives: Human factors are critical in the research and development of various products, but the wideness and unclarity of different aspects of these factors make it difficult to extract the demands of users. Studying emotional aspects of users' behavior with respect to products, as well as interviewing them, is considered an efficient tool for extracting design demands. Me...
متن کاملMeasuring the deposited energy from a non-ionizing laser beam in water by digital holographic interferometry
Digital Holographic interferometry is a powerful and widely used optical technique for accurate measurement of variations in physical quantities such as density, refractive index, and etc. In this study, an experimental digital holographic interferometry setup was designed and used to measure the amount of energy changes induced by absorption of radiation from a non-ionizing infrared laser beam...
متن کاملمطالعه تطبیقی دو منظر «بازیشناسی» و «روایتشناسی» به تحلیل ظرفیتهای زیباشناختی بازیهای رایانهای هدفمند
Serious Computer Games are a kind of computer games that in contrary of mainstream computer games’ industry, necessity of mercantile benefits has less importance in their circle of production. Desired aim for producing Serious Games is make obvious informational, attitudinal, behavioral and cognitive changes in players in according to definite pedagogical, educational, instructional, prom...
متن کاملبازیهای جدی در آموزش پزشکی: چرایی، چیستی، چگونگی
Introduction: Use of appropriate teaching-learning strategies play a unique role in improving the learning process of medical students. This research aims to investigate what, why and how serious games affect teaching methods. Methods: This review paper extracted papers published on serious game conception, medical education, serious gaming applications, universities experiences, and serious g...
متن کاملVideo games to rehabilitate and improve the cognitive skills of people with cognitive impairment: A special perspective to cognitive health in the elderly
Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...
متن کامل